I’m trying to better about keeping everyone in the loop and overcoming my own expectations. My original goal was to keep totally silent until a month or so before release, however I want to let everyone know about the current trajectory with this post. Seeing that inbox light makes my heart skip a beat, haha. To be honest, it brings me a lot of anxious feelings to make public posts about it, mostly because I know some people have been waiting a long time already, and expectations are sky high. sorry, it hurts me to say but i wasn’t able to hit certain targets and its still not ready. why does my moth man have a hook hand? is he a lone rogue, searching for love? is my game Vampire Survivors, and needs no story? or is it The Walking Dead, and needs a cast of meaningful characters, with a global threat? oakhold-cheerios ask game design narrative Identify what’s exciting about your game, and give it a context. (presentation is how the game is styled, looks, feels.) think about how your story gets told, and how the player interacts with it. i think the storyline should be highly informed by both the gameplay, and the 'presentation’ of the game. ideas might come naturally once you recognise the 'hook’. maybe your core mechanic is something in the character’s design, or something in their narrative. That 'core’ thing should be something that can extend to a gameplay idea. the core could be a fun game loop, a cute character design, a cool song, or a story that you want to tell. The first thing you figure out is the most exciting thing about the game, and this is what helps inform everything else. this ‘core’ might be the initial spark that led to you want to make the game, or something you figure out on the way. Make sure, regardless of anything else, you give to yourself.Įveryone has a different process, so i’ll answer from the perspective of mine: I see so much creativity thru your talent and love for creating. You are amazing and you are incredibly talented. No matter what path you go down, no matter what happens with this game, your next game/project/etc. I know connotation can be lost through written word. I hope this message sends the correct vibes. Wherever that leads you, whether that’s the finish this game or make another or to just make art for yourself, i hope you nurture that part of you. And I mean that from the bottom of my heart and soul. While I have been stoked for this game, if it never comes to full fruition, that’s OKAY. And I hope you never, ever lose your creative spark. I hope you have people around you to encourage you. I hope life is treating you decently (which is all most of us can hope for). This game and concept had its hooks in me from day one. I want you to know, no matter when or if this game comes to fruition, I am so impressed by your creativity and skills. I know you’ve got a lot on your shoulders. I have been following your game development since it’s conception. We wish Anthony, Jarad and Jeremy the very best.Hey kiddo (idk your age, tbh I call everyone kiddo I’m a teacher), It's also influenced a lot by my love of The Last Of Us, which is the greatest game of all time. "The game is inspired by animations such as Spirited Away Princess Mononoke. But right now, things are pretty sweet and that's awesome." A few years from now we'll probably be living underground in fear of our robot overlords who took over in the inevitable robot uprising. A few years ago you were probably worrying about not dying from the plague or something. Anyone can go on the internet and look up how to do anything. "I think we live in the best possible time right now. Everything I make I turns into a video game for some reason, because that's just the coolest medium to me."Īnthony used a tutorial found on the internet to render the game's first deer. "I began working on it, and seeing what I could come up with. "I thought the drawing was cool and wanted to keep exploring that world, because it asked so many questions," he said. Speaking to IBTimes UK, Anthony said the game was based on the sketch to the right of this story. The sketch that inspired Way To The Woods.
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